The Main Menu screen of Thornglen: The Blood Moon Festival
The player avatar selection screen.
Gameplay example.
Bachelor of Design with Honours
Concept Design
I worked as the solo developer for Thornglen: The Blood Moon Festival. This game was created to explore the realities of attraction and relationship dynamics using monters as allegory for societally othered traits. The interactivity of Thornglen allows players to shape their playthrough to their experiences of desire. Through the skills I've learned creating this demo I hope to continue building towards a fully developed game.
Online Portfolio