A Fantasy Worldbuilding project Set within the Dungeons that connect the Realms of Man and Fae
A Raider from from the Realm of Man
Descend into the depths of the Tír na nÓg
Mummfied Dead of the Nemedians
Bachelor of Design
Concept Design
Tales of Tír na Nóg is an art/production bible for a dungeon crawler exploration-based game. Set within the ancient burial mounds that bridge the Realm of Man above and the Sidhe (Sí) Otherworld below.
You play as the Cursed Child. Explore, solve puzzles, navigate the world and unravel the magic that has sealed the protagonist’s voice. Through atmospheric traversal, the game guides players through forgotten rituals, ancient architecture, and relics, revealing a world of past inhabitants. Meet wanderers or hidden strangers as you descend into the Tír na Nóg.
This project demonstrates how cultural themes alongside mythology can be preserved through world-building and visual design while inspiring new interpretations for contemporary audiences.
You play as the Cursed Child. Explore, solve puzzles, navigate the world and unravel the magic that has sealed the protagonist’s voice. Through atmospheric traversal, the game guides players through forgotten rituals, ancient architecture, and relics, revealing a world of past inhabitants. Meet wanderers or hidden strangers as you descend into the Tír na Nóg.
This project demonstrates how cultural themes alongside mythology can be preserved through world-building and visual design while inspiring new interpretations for contemporary audiences.
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