Humanity's Keep

Paul Crombach

Bachelor of DesignConcept Design

Page spread of "The Ghoul". Analysing its various features and abilities
Page on the Invasive Flora, describing their qualities and appearance.
Page on the Defence player class. Showing the low-grade suit and its upgrade, and all its accompanying weapons/tools.
Page on the Offence player class. Showing the low-grade suit and its upgrade, and all its accompanying weapons/tools.

Bachelor of Design

Concept Design
My project is a graphic horror game; PC/Console, heavy on cinematics and strategic gameplay. The premise is on the horrors of invasive ecologies. Humanity is outcompeted to near extinction, and the player, within a makeshift special forces unit, needs to push back for hope of salvation. My focus is on designing an other-worldly apex predator alongside its ecosystem, and player classes suited to combat this threat.

Online Portfolio

LinkedIn

Exhibition location
Block 12 Level D